
Morroblivion Playtest – III
November 9, 2010Back to replaying the Morroblivion main quest mod, I found a few new errors and a few old ones. Documented below, as usual.
In the opening character creation, the hairstyle selector on the female side refused to move off of Wind Braids. I ended up opening the console and using “showracemenu” and that seemed to fix it. I’m not sure if this was something that went wrong in the mod itself or just in my game.
Caius does not offer training, and neither does Rithleen or Nine-Toes (I am looking into what other Blades trainers are missing their training options). I heard that there were some problems with NPCs who were supposed to train being brought over, so this may be collateral from that.
EDIT: He now offers training. I haven’t checked Rithleen or Nine-Toes. And honestly, I’m not sure what fixed it. I wonder if leveling up so you can participate in the main quest activates his Training (as in he considers you a part of the Blades faction and offers Training).
When NPCs talk to each other, much of the dialogue applies to Cyrodill instead of Morrowind. I don’t know that this can even be changed, but it seems rather odd when people are talking about rumors in another country. And on that note, in the Quest journals, the first entry for Tutorial states that the red marker points the character to Weynon Priory. I never noticed this pop up in-game, but it’s a little strange to see it in my journal.
There are two chests on the wall near Sharn gra-Muzgrob. Both should be locked (I believe the one on the left is a level 75 lock in Morrowind and the other is either 10 or 25), as breaking into the chest on the right allows you to access her secret Necromancer books that you can use to blackmail her into giving you scrolls. These are not locked in the mod (making it much easier to blackmail her into teaching you a spell).
0185cb2d is the number for the flat, purple square in the Andrano Ancestral Tomb. I disabled it and it seems fine now. Go figure. There were three others under the numbers 0185cb2e, 0185cb33, and 0185cb32. They are also disabled now.
Occasionally topics already discussed in conversation will pop back up as unread—and then they’ll go back to being read—and then go back to being unread without ever being touched again. Sometimes when you listen to someone’s conversation, it’ll remain unread even though they have nothing more to say. I don’t know if this is just a problem with Oblivion or with the mod, but it is there.
Off the main quest path, but apparently if you go to Seyda Neen, travel back through the Census and Excise Office and return to the ship, then turn around and try to go back through the Office as if you were starting a new game, the last door out out of the building (out of Sellus Gravius’ office) gives the error message “This lock cannot be picked.” even though the door is open. I don’t know why this is happening—my guess is that it has something to do with the dialogue with Sellus Gravius (who presumably unlocks that door once you complete the opening tutorial).
That’s all for now. I’ll pick the game back up soon. I’ve reached the Urshilaku camp and I’m about to set out to get the Bonebiter Bow once again.