
Morroblivion Playtest – II
November 5, 2010Today, I picked up at the Corprus Cure quest. Once again, I ran into a handful of noticeable problems.
For whatever reason, Divayth Fyr’s torso is invisible. I looked in my files, and the cuirass.nif in the m folder of Daedric Lord is there, so I’m not sure what’s causing the problem.
The Dome of Pollock’s Eve at Kogoruhn is supposed to have a Dagoth monster in it (as far as I can tell from the guide)–there is nothing but the quest item in this location, so I don’t know if the monster is not in the game, glitched to not be in the location, simply not there usually, or just not there because I have the game on an easier setting. Just a note.
And apparently there is no Dagoth monster in Nabith Waterway or Bleeding Heart. I don’t know if these are just monsters that aren’t implemented yet, but that would be my guess. (It does make it easier to get the quest item in Bleeding Heart, though.)
Not of very much importance, but Caius Cosades is still in his house after he claims he has to leave for the mainland (at the beginning of the Lost Prophecies quest). Again, it’s not a huge deal since you can use his house the same way whether or not he’s in it (or at least you can use his bed—you still can’t legally access any of his belongings or containers), but it is an interesting note.
When going to take Moon-And-Star from Azura’s hands in the Cavern of the Incarnate, there appears to be nothing there. I don’t know if the item is normally supposed to be invisible, but while the item is active and able to be removed, it cannot be seen.
Several of the artifacts given to the player by the ghosts in the Cavern of the Incarnate do not have the same effects as those in the original game. I do not know if this is because these effects (spells, fortifications, etc.) do not exist or function properly in Oblivion. Those I noticed being problematic are the Travel-Stained Pants, Conoon Chodala’s Axe, and Hort-Ledd’s Robe. Interestingly, Caius’ shirt and pants that he gives you when he decides to leave also do not have their effects active in this, though again this might be because it is impossible in Oblivion.
I don’t know if it is supposed to be this way, but I was allowed to be named Urshilaku Nerevarine—since this is part of the Fifth Trial and I believe is supposed to take place after being named Hortator in all the houses, this may be a bug. I know it was not listed as completely debugged on the forums. In any case, it seemed to work just fine.
In Venim’s manor, when going to rescue Varvur Sarethi, apparently guards are supposed to attack you if they see Varvur following you. I passed several guards, and no one even payed attention to me. It makes it easier, but it is not how it is supposed to happen, as far as I can tell.
Once Varvur Sarethi is returned to his father, he continued to follow me and I had no option to tell him to stop. I ended up wandering around with him following me for a while, attempted to kill him, reloaded my game, and then went back to Sarethi manor, where he decided to stay with no prompting. Curious and rather annoying.
At one point, upon leaving Balmora (from selling loot from killing Venim for the Redoran Hortator quest), when I returned to Ald-Ruhn there was an ashstorm in which there was no debris or ash, but the sky and buildings in the distance behaved as if there was an ashstorm. I do not know why this would happen, since ashstorms were working fine just a little while ago.
At this point, I have reached the end of what has been debugged. I am now going to start a game in Morrowind to see if there is anything missing from the Morroblivion version. More updates later, perhaps.